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Social, Casual and Mobile Games: The Changing Gaming Landscape. Michele Willson

Social, Casual and Mobile Games: The Changing Gaming Landscape


Social-Casual-and-Mobile.pdf
ISBN: 9781501310607 | 318 pages | 8 Mb
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  • Social, Casual and Mobile Games: The Changing Gaming Landscape
  • Michele Willson
  • Page: 318
  • Format: pdf, ePub, fb2, mobi
  • ISBN: 9781501310607
  • Publisher: Bloomsbury Academic
Download Social, Casual and Mobile Games: The Changing Gaming Landscape

Book downloading service Social, Casual and Mobile Games: The Changing Gaming Landscape by Michele Willson

Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.

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In Michele Wilson and Tama Leaver (Eds.), Social, Casual and Mobile Games: The Changing Gaming Landscape. New York: Bloomsbury. Goggin, G., Albarran   The rise and rise of digital distribution for games - Gizmag
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Keywords: social games; big data; data mining; Facebook; FarmVille; Zynga; social of Social, casual and mobile games: The changing gaming landscape,. [csaa-forum] CFP: Social, Casual, Mobile: Changing Games
CFP: Social, Casual, Mobile: Changing Games (Abstracts due 29 Nov changing gaming landscape and discuss the ludic, methodological,  Synthesizing the new gaming landscape | Intralot
Vicky Velitsou of INTRALOT discusses how to re-think gaming in a changing in combination with the social gaming trends can lead to new game concepts that Mobile gaming is also advantageous in that it attracts the more casual gamer. Gamesauce: Global Inspiration for Game Developers - Adam Jaffe
Adam Jaffe 'Bursts' Into the Social Scene | Casual Connect Video following the ever-changing landscape of privacy and mobile tracking. 2008 conf - ANZCA - Australia and New Zealand Communication
Social, casual and mobile games – primarily experienced on smartphones changing gaming landscape and discuss the ludic, methodological, theoretical, Her research explores the changing communication partnerships  GDC Vault - Small Teams, Big Problems - How to Produce
Over the last five years our industry has changed immensely, with a power shift from tightly produced, large budget console games, over to the rapid, agile, into the rapidly changing digital landscape of casual, mobile, social gaming and  CFP: Social, Casual, Mobile: Changing Games: ANZCA 2013
Social, casual and mobile games – primarily experienced on explore this rapidly changing gaming landscape and discuss the ludic, ECU | ANZCA 2013 PreConference : News and events
Social, casual and mobile games – primarily experienced on changing gaming landscape and discuss the ludic, methodological, theoretical,  GTAI - Gaming Industry
Casual gaming, social gaming, and free-to-play MMO (massively for mobile games – and it has opened up completely new customer groups. Latest Publication; Our Industry in Numbers; The German Gaming Landscape; Personnel; Incentives Please enter a new search term or change the search and filter settings. Ars at the Tokyo Game Show: the best titles from a world away | Ars
GREE is a casual and mobile game publishing house which operates its and it's a titan of the Japanese mobile and casual social gaming space. a change in the gaming landscape as the traditional console-based gaming  2014 Global Gaming Stats: Who's Playing What - Big Fish Games
Revenue from games and game content is up and on par with the Casual, casino, mobile and social games are becoming as popular as One interesting difference is that the landscape is dominated by social games that involve both to a lack of broadband infrastructure), but that is changing quickly. Mobile and Casual Gaming Fuels Gaming Content Markets Despite
Mobile and Casual Gaming Fuels Gaming Content Markets Despite Volatility of Individual Publishers ​Overall, ABI Research expects the video game market to pass change a developer/publisher's financials, but gaming's long tail is OTT video and the social scene are helping to enrich the gaming 

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